Keynote Talks.- Endowing Virtual Characters with Expressive Conversational Skills.- Intelligent Expression-Based Character Agent Systems.- Past and Future Challenges in Creating Emotionally-Engaging Real-Time Digital Actors in Videogames.- Personality and Memory.- Engagement vs. Deceit: Virtual Humans with Human Autobiographies.- A Socially-Aware Memory for Companion Agents.- A Model of Personality and Emotional Traits.- BDI-Based Development of Virtual Characters with a Theory of Mind.- How Do Place and Objects Combine? “What-Where” Memory for Human-Like Agents.- EXSTASIS – An Extended Status Model for Social Interactions.- Authoring Behaviour for Characters in Games Reusing Abstracted Plan Traces.- Gesture and Bodily Behavior.- Modeling Peripersonal Action Space for Virtual Humans Using Touch and Proprioception.- GNetIc – Using Bayesian Decision Networks for Iconic Gesture Generation.- A Probabilistic Model of Motor Resonance for Embodied Gesture Perception.- A Groovy Virtual Drumming Agent.- Motion Synthesis Using Style-Editable Inverse Kinematics.- Methodologies for the User Evaluation of the Motion of Virtual Humans.- Evaluation.- A Study into Preferred Explanations of Virtual Agent Behavior.- Evaluating Adaptive Feedback in an Educational Computer Game.- Media Equation Revisited: Do Users Show Polite Reactions towards an Embodied Agent?.- The Lessons Learned in Developing Multi-user Attentive Quiz Agents.- On-Site Evaluation of the Interactive COHIBIT Museum Exhibit.- Evaluating an Algorithm for the Generation of Multimodal Referring Expressions in a Virtual World: A Pilot Study.- Facial Expression and Gaze.- Expression of Emotions Using Wrinkles, Blushing, Sweating and Tears.- Impact of Expressive Wrinkles on Perception of a Virtual Character’s Facial Expressions of Emotions.- Real-Time Crying Simulation.- Breaking the Ice in Human-Agent Communication: Eye-Gaze Based Initiation of Contact with an Embodied Conversational Agent.- An Approach for Creating and Blending Synthetic Facial Expressions of Emotion.- Animating Idle Gaze in Public Places.- Culture, Affect and Empathy.- Virtual Agents and 3D Virtual Worlds for Preserving and Simulating Cultures.- One for All or One for One? The Influence of Cultural Dimensions in Virtual Agents’ Behaviour.- Combining Facial and Postural Expressions of Emotions in a Virtual Character.- Expression of Moral Emotions in Cooperating Agents.- Evaluating Emotive Character Animations Created with Procedural Animation.- Modeling Emotional Expressions as Sequences of Behaviors.- I Feel What You Feel: Empathy and Placebo Mechanisms for Autonomous Virtual Humans.- Predicting User Psychological Characteristics from Interactions with Empathetic Virtual Agents.- When Human Coders (and Machines) Disagree on the Meaning of Facial Affect in Spontaneous Videos.- Agents in Virtual Worlds and Games.- Spontaneous Avatar Behavior for Human Territoriality.- Tree Paths: A New Model for Steering Behaviors.- A Virtual Tour Guide for Virtual Worlds.- Design and Implementation of a Virtual Salesclerk.- Duality of Actor and Character Goals in Virtual Drama.- Tools and Motion Capture.- EMBR – A Realtime Animation Engine for Interactive Embodied Agents.- Augmenting Gesture Animation with Motion Capture Data to Provide Full-Body Engagement.- ION Framework – A Simulation Environment for Worlds with Virtual Agents.- DTask and LiteBody: Open Source, Standards-Based Tools for Building Web-Deployed Embodied Conversational Agents.- A Combined Semantic and Motion Capture Database for Real-Time Sign Language Synthesis.- Mediating Performance through Virtual Agents.- Speech and Dialogue.- Teaching Computers to Conduct Spoken Interviews: Breaking the Realtime Barrier with Learning.- Should Agents Speak Like, um, Humans? The Use of Conversational Fillers by Virtual Agents.- Turn Management or Impression Management?.- Human-Centered Distributed Conversational Modeling: Efficient Modeling of Robust Virtual Human Conversations.- Posters.- Issues in Dynamic Generation of Sign Language Utterances for a Web 2.0 Virtual Signer.- Towards More Human-Like Episodic Memory for More Human-Like Agents.- RealActor: Character Animation and Multimodal Behavior Realization System.- Locomotion Animation by Using Riding Motion.- Automated Generation of Emotive Virtual Humans.- Little Mozart: Establishing Long Term Relationships with (Virtual) Companions.- Real-Time Backchannel Selection for ECAs According to User’s Level of Interest.- Virtual Autonomous Agents in an Informed Environment for Risk Prevention.- An Immersive Approach to Evaluating Role Play.- At the Virtual Frontier: Introducing Gunslinger, a Multi-Character, Mixed-Reality, Story-Driven Experience.- Designing an Educational Game Facilitating Children’s Understanding of the Development of Social Relationships Using IVAs with Social Group Dynamics.- Real-Time Rendering of Skin Changes Caused by Emotions.- Extensions and Applications of Pogamut 3 Platform.- Interactants’ Most Intimate Self-disclosure in Interactions with Virtual Humans.- Evaluation of Novice and Expert Interpersonal Interaction Skills with a Virtual Patient.- Voice Feed-Backing for Video Game Players by Real-Time Sequential Emotion Estimation from Facial Expression.- RMRSBot – Using Linguistic Information to Enrich a Chatbot.- Cultural Differences in Using Facial Parts as Cues to Recognize Emotions in Avatars.- Adaptive Mind Agent.- Study on Sensitivity to ECA Behavior Parameters.- Influence of Music and Sounds in an Agent-Based Storytelling Environment.- Widening the Evaluation Net.- Are ECAs More Persuasive than Textual Messages?.- Adapting a Virtual Agent to Users’ Vocabulary and Needs.- Information State Based Multimodal Dialogue Management: Estimating Conversational Engagement from Gaze Information.- Synthetic Characters with Personality and Emotion.- Modelling and Implementing Irrational and Subconscious Interpersonal and Intra-personal Processes.- A Method to Detect an Atmosphere of “Involvement, Enjoyment, and/or Excitement” in Multi-user Interaction.- Want to Know How to Play the Game? Ask the ORACLE!.- Varying Personality in Spoken Dialogue with a Virtual Human.- Agent-Assisted Navigation for Virtual Worlds.- A Real-Time Transfer and Adaptive Learning Approach for Game Agents in a Layered Architecture.- Intelligent Tutoring Games with Agent Modeling.- The Impact of Different Embodied Agent-Feedback on Users´ Behavior.- Web-Based Evaluation of Talking Heads: How Valid Is It?.- GALA Papers.- Gérard.- Method for Custom Facial Animation and Lip-Sync in an Unsupported Environment, Second LifeTM.- Spectators, a Joy to Watch.- IVAN – Intelligent Interactive Virtual Agent Narrators.- CREACTOR – An Authoring Framework for Virtual Actors.- The Multi-modal Rock-Paper-Scissors Game.- A Gesture Analysis and Modeling Tool for Interactive Embodied Agents.